Research for Potential Enhancements for the Fooma Super App
About Legit Group
Legit Group is a multi-brand cloud kitchen concept and operator. Currently, the company is partnering with Fooma, a customer loyalty program app focusing on adding value to customers.
I worked part of the Technology team, specifically the UX team, to improve Fooma's overall user experience. My primary role was as a UX researcher, interviewing 100 users by the end of the internship term.
In this case study, I focused on research & and analysis, utilizing the big data to propose several new features for the app.
My Role
UX Researcher
UX Resources
Affinity Mapping
Thematic Analysis
Persona
Ideation
Background
Over the year, Legit Group has been partnering with Fooma. Fooma is a super app for Lifestyle, which focuses on adding value to customer loyalty through its coin program. Currently, the UI/UX team is currently undergoing multiple iteration to improve the app with the appropriate research findings.
Throughout the 3 months term, I was tasked to conduct 10 In-Depth Interviews per week, with a total of 100 IDIs by the end of the term. Along with the interview, I was tasked to conduct data collection & and analysis through utilizing various research artifacts.
Task
"To conduct 100 In-depth Interviews (IDI) to discover user behaviors', needs, and pain points to create potential enhancements for the Fooma app "
Research Process
User Research Planning
Before conducting the actual interview, I created a User Interview Planning report to have a clear run-down interview process. The planning consists of the objective, research method, timeline, interview guide, and recruitment rundown process
Source: User Research Planning
i. Out of 130,000 registered users, only 70% sign up? Why is that?
ii. What are the pain points users are experiencing?
iii. Users tend not to know how to use the coin feature in terms of redeeming the coins (Dig into customer’s experience with the coin features.
Issue
Objective
Improve User Retention
Top-of-Mind Awareness
Increase Conversion Rate
Usage Frequency Rate
UX Metrics for Success
The UX team set several quantitative UX Metrics used to measure, compare, and track the user experience of the Fooma app, ensuring that the improvements & findings do fulfill the benchmark.
Metrics:
Click-through rate
Conversion Rate
Recruitment
The main recruitment channel was from Fooma's big data, recruiting 50-100 participants everyday through cold emails. The second recruitment channel was from random outreach. The research participants were based on these 3 demographics: (1) Gen (2) Millennial (3) Abstract User Demographic
Ethics Consideration
Overview: User Research conducted by will be conducted ethically and respectfully to the participants of Fooma Users
Informed Consent Form
Data Anonymity
Disclosure: All participants must be told what will happen before they consent
Capacity: The participant must be capable of understanding and agreeing to the conditions of the study
Voluntariness: The patient must freely consent to participate and do so throughout the study without undue influence or coercion
All data findings will be anonymized and all the collected data and information will be only be used for this research study to help improve the Fooma Experience. We will disassociate data from participant identities through the data analysis process.
Compensation
Participants are compensated for their participation. Monetary Amount (Cash) will be distributed to all the participants
Findings
Raw Data (Batch 1 - 10)
After every batch (week), I transcribed the raw data into posted notes on Figma, capturing the user's main takeaways
The raw data is then transitioned to an Affinity Diagram, clustering the raw data from each batch to 3 main themes
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Technology
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Marketing
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Operation
Clustering (Thematic Analysis)
Within the clustered Technology theme, the data findings could be categorized into several issues:
Within the clustered Marketing theme, the data findings could be categorized into several issues:
System Error
UI Design Issue
Information Architecture User Flow
Coin Redeem Value
Promotion Variety
Lack of Marketing
After clustering the data into themes, I visualized the qualitative data into grapsh & charts to condense theme data themes into easy-to-understand formats that clearly and effectively communicate important points.
Data Summary
Batch 1-5 Marketing Chart Insight
Batch 6-10 Marketing Chart Insight
Batch 1-5 Operation Chart Insight
Batch 6-10 Operation Chart Insight
Batch 1-5 Technology Chart Insight
Batch 6-10 Technology Chart Insight
User Profiling & Persona
Based on the data found, I conducted a user profiling for each user interviewed, understanding their behavioral patterns, pain points, their needs and wants.
Final Pitch
After conducting research and decoding the data, I was tasked to create a Final Ideation Proposal regarding potential enhancements for the Fooma app.
I presented the proposal in front of the UI/UX team, the UI & UX lead, Product Owners, Business Intelligence team, and the Chief Technology Officer (CTO)
Possible Enhancements
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Integration of a Smart Search Bar
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Push Notification Optimization
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Customer Loyalty Program Information Clarity
What I learned
Main Takeaways
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This is my first work experience as a full-fledge UX Researcher. I learned the complexity of research and it does not go into one path way.
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In-depth Interviews are unstructured and that understanding user behaviours and pain points in person is different than when we are a controlled setting
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Implementing the User Data from the IDI into Ideation Stage is complex and requires multiple iteration and feedback